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Release Notes

Track the evolution of StarVoxel Defender

v1.0.27

Latest
Nov 29, 2025

Stability Update

  • Fix Minor bug fixes and stability improvements

v1.0.24

Nov 29, 2025

Formula Overhaul

  • Fix Centralized all damage formulas for consistent scaling
  • Fix Prestige damage bonus now applies correctly to all weapons
  • Balance Unified upgrade calculations across Armory and in-run systems

v1.0.23

Nov 29, 2025

Performance Overdrive

  • Perf UI state sync throttled to 10 FPS (game logic stays 60 FPS)
  • Perf Zero-allocation projectile system with object pooling
  • Perf Reduced React render cycles by ~90%
  • Perf In-place memory compaction for smoother late-game

v1.0.22

Nov 28, 2025

Smooth Operator

  • Balance Complete economy rebalance for better progression curve
  • Balance Adjusted credit rewards from score tiers
  • Fix Improved wave scaling for late-game challenge

v1.0.20

Nov 26, 2025

Command Center

  • New Redesigned main menu with voxel turret previews
  • Fix Fixed startup crashes on certain devices
  • New Animated background with space noise effect

v1.0.15

Nov 24, 2025

Arsenal Expansion

  • New Added Tesla Coil weapon - chain lightning with +50% vs shielders
  • New Added Rail Cannon weapon - 80 damage sniper, longest range
  • Balance Weapon damage bonuses vs specific enemy types

v1.0.10

Nov 22, 2025

Prestige Protocol

  • New Prestige system unlocked at Wave 100
  • New +20% permanent damage per prestige rank
  • Balance Enemy HP scales +15% per prestige for endless challenge

v1.0.5

Nov 20, 2025

Enemy Intelligence

  • New Added 5 new enemy types: Shielder, Splitter, Healer, Commander, Phoenix
  • New 3 Boss variants: Carrier, Interceptor, Dreadnought
  • New Transformer enemy with two-phase mechanic

v1.0.0

Nov 15, 2025

Initial Launch

  • New Wave-based survival gameplay with endless progression
  • New 4 weapons: Blaster, Photon Beam, Hydra Missile, Ion Field
  • New Armory with permanent upgrades
  • New Boost selection every 5 waves
  • New Game speed controls (1x, 1.5x, 2x, 3x)
  • New Fully offline capable

© 2025 Michal Komar